

You don’t need Leap as you have Stunty to ignore tackle zones when dodging and your agility isn’t great for leap rolls. For that reason I prefer Sure Feet over Jump Up. Jump Up can help negate the slowness of a Halfling, the trouble is that a Halfling that has gone down can quite often not be getting back up. Diving Catch might get some use, though with Stunty passing the ball isn’t a great option. With the team being so slow as well movement is clearly the better choice. Covering the last stat increase options, going to armour six isn’t going to be much of a difference. There are still quite a few skills I’ve not mentioned. For doubles I can’t see past Block mostly for protection reasons. Catch can be helpful to save on rerolls or Sprint to get that range even slightly further. This helps with scoring range and also the threat of being able to run through to get to a loose ball. I would only use this if you need to score, he shouldn’t be used as a living missile to throw at opponents! Follow the agility up with Sure Feet to increase their reliable range. An AG4 Halfling is also much better at hitting his landing roll if you throw him. They can suddenly dodge anywhere they like on a 2+ (most of the time) and are much better at handling the ball. +AG Halfling:Ī Halfling with an agility increase is very useful to have. For doubles I would get Wrestle to counter Block on opposing ball carriers and to help with keeping this asset alive. Side Step and Sure Feet are the best follow up skills in your own preference of which order. With Dodge and Stunty letting them dodge fairly easily into a cage, or past a screen, they can usually get to the ball carrier assuming they are in your limit range. If you get a strength increase on a Halfling they are probably going to be your main blitzer. If you just have the latter without Sneaky Git on your Halfling, then you need to make sure you have the assists in place to have a high chance of breaking armour to get the Dirty Player bonus on the injury. On doubles Dirty Player is the key choice for maximum damage potential. Sneaky Git means you can foul with abandon without needing to get all the fouling assists. As Halflings are fairly poor at blocking gang fouling is a popular tactic for the little chaps.
